A player's Clan is a collection of Tribes. A new player begins the game with a single Tribe. Each Tribe may split off various types of units, most of which require that Tribe to possess certain skills.
Clan: The entirety of the player's position and all units.
Tribe: A major grouping of population within the Clan.
Element: A smaller unit, often specialized, attached to a Tribe.
- Tribe: The basic grouping of population in the game. Tribes can spawn Elements and Fleets (as well as Couriers and Garrisons). A Clan may have multiple Tribes based on the Clan's Diplomacy skill.
- Element: Elements are the main sub-unit within a Tribe. These normally require Administration skill, except that new players can have ONE bonus element for their Clan (NOT one per Tribe) and all players can have a Trade Element (again, one per Clan).
- Fleet: A water-based Element for a Tribe. Must include ships. These also require Administration skill.
- Trade Element: A special type of Element. Each Clan is allowed one Trade Element and can request this from the GM at no skill cost. The GM will spawn the trade element with 20 Warriors, 10 Actives, 30 Horse and 300 Provs, all gratis.
- Garrison: An immobile (once in place) unit. These require Garrison skill.
- Courier: Designed for players who want to trade with NPCs. These require Courier skill and only one Tribe in each Clan may have this skill.
- Archaeology Element: A special type of unit used for Archaeology. These require Archaeology skill and the Clan may have only one such element (plus an Archaeology Garrison).