Event | How it's done in Auto-Orders | |
---|---|---|
Create Goods Tribe (GT) relationships | GM Actions |
|
Unit Conversion or Creation with Worker Allocation (Tribe or Element) | Announce creation and transfers in GM Actions |
|
Activities | Tribe_Activities |
|
Dissolve Goods Tribe (GT) relationships | GM Actions |
|
Unit Creation (Tribe or Element) | Announce creation in GM Actions and make transfers in Transfers - specify BM |
|
Before Movement (BM) Transfers | Transfers - specify BM |
|
Tribe Movement | Tribe_Movement |
|
After Movement (AM) Transfers | Transfers - specify AM |
|
Scout Movement | Scout_Movement |
|
Unit Absorption (Tribe or Element) | Announce absorption in GM Actions and make transfers in Transfers |
|
Skill Attempts | Skill_Attempts |
|
Research Attempts | Research_Attempts |
|
Population Increase | Automatic - no action needed | |
Provisions Consumed | Automatic - no action needed |
The sequence above represents the path of least resistance for the GM to administer. You can however do activities out of this sequence using GM Actions. e.g. you could split your tribe and undertake activities with the newly split tribe.
If you want to create a unit and use it on the same turn, you can use GM Actions to do this, which will happen prior to Activities. If you use this approach, you can disregard the table above concerning any "creation" steps.