¶ Some activities don't get processed by the current code very well and are best requested through GM actions.
If this is the case then...
- Make the request in
GM Actions
and
- Transfer the necessary goods to usage in
Transfers
with the receiving unit being 1263 (General Usage).
Not all actions below require a transfer.
- Absorbing a unit
- Archaeology - seeding of a Ruin when you hit Archaeology 1
- Artefacts - trading for Actives, Warriors, or Morale
- Book writing, reading and transfer
- Creating a unit
- Creating a unit with transfers prior to the Activities phase
- Creating a village
- Desired Commodities request to GM
- Engineering - Any Research-unlocked buildings
- Engineering - Canals
- Engineering - Caravan Serai
- Engineering - Fords
- Engineering - Gate House
- Engineering - Jetties - non-village Jetty hex improvement
- Engineering - Library using alternative materials
- Engineering - Lodgings
- Engineering - Passes
- Engineering - Roads
- Engineering - Wells
- Expanded Horizons Research topic outcomes
- Fair - Musk to Morale conversion
- Fortifications and Buildings in Local Support Buildings
- Golden Age - manual gaining of Skills and Research topics from the Research topic Golden Age
- Guild formation
- Home City - updating quantity of Pacifiers
- Intelligence
- Joint Projects
- Local settlement guard hiring, local hiring, aux gaining
- Local Supports Settlements & Upgrades
- Marble Mine - seeding of Marble Mine when you get Marble Statue
- Name / Rename Settlements
- Native Operator transfer of skills
- OIA annual question
- Ports - Port travel use if you don’t know the hex coordinates of the destination Port
- Recruiting International Mercenaries or International People to your Clan
- Research of newly-introduced topics
- Researcher transfer of Research
- Scholar transfer of skills
- Shipbuilding - Feluccas
- Spawning if units including Scholars and Native Operators
- Specialist Promotion
- Spring Arts Festivals
- Spying
- Tithes (yearly tithes of actives from home city and inactives from the Pol research topic)
- Tomb Robbing
- Trade Guild route formation along with Bargemens & Merchant Navy
- Trade Route formation
- Tribe News Auctions
- Truces - creation and breaking of Truces