At least four Clans are required to form a Religious Movement. There can be a maximum of six Clans in any one Religion (at present). No more than ten Religions can exist in the game. However, if this number is reached then membership restrictions may be revised.
If a Religion is reduced to less than three Clans there will be penalties to bonuses and quests. If Religion membership falls below three the Religion falls dormant until another member is found. If another member is not found within 12 months then the Religion lapses and opens up a new spot (in the 10). It is worth ensuring that at least three of your original membership are long term and/or committed players.
The Unsheathed Blade
Warfare
Clan 102, Dave, davidbrown2112@gmail.com
Established 901-10
The Cult of Hathor
Commerce
Clan 150, Jeff, jmperkins@gmail.com
Established 901-11
The Greater Unreligion of Triball
Triball (Athiesm)
Clan 275, Steve, nossnahoj.evets@gmail.com
Established 901-11
Kamome
Maritime
Clan 108, Raven, raven@rinzai.com
Established 901-11
The Cult of Dave
Warfare
Clan 159, Patrick, pjq333@gmail.com
Established 901-11
Nemesis
Warfare
Clan 0114, Martin, mhall.au42@gmail.com
Established 901-12
Khuzdul
Commerce
Clan 130, gstafford929@gmail.com
Established 901-12
Natures Path (dormant)
Agriculture
Clan 101, Andre, andreleineke@gmail.com
Established 902-02
Placeholders will lapse if sufficient Religions are officially formed in the meantime.