The naval combat rules are in the process of a revision and rewrite. This will not be done overnight and until this is completed here are an interim set of rules used that will apply.
Naval combat involves two components resolved separately.
First, ship vs ship where a ship’s Damage Rating (DR) and Defensive Points (DP) combine to give a fleet vs fleet outcome. This is essentially captured in the Naval Combat* spreadsheet that will be used til a more sophisticated version is developed. (Naval Combat* sheet is itself being developed so if a naval combat occurs prior to this, the resolution is likely to be purely 2 (see below)
Second, the melee component where the Warriors from one side vs Warriors from the other (resolved via the Combat Entry Sheet for normal field combat with one or two modifications). Includes (archery, anti-personnel HW and H2H)
Note an important rule now and going forward is that Warriors who can engage in the fight (be it to man heavy weapons in ship vs ship) or melee (Warrior vs Warrior) are limited both by the 1/3 rule and the DPs of the ship (Warriors in the fight may not exceed the DP of the ship).
A hypothetic example that pertains to a non-existing ship. If this ship carried 60 Warriors and has 15 DPs then 15 (not 20) is the maximum Warriors that can be deployed by the ship.
As a first step it is required to modify the specifications of some ships. In particular the Warship which has been underdone in the past. But in general the changes being made are so that ships that are primarily designed for naval combat (warship, feluccas, frigates, galleys) can fully utilize all their defense points if they are fully occupied with warriors.
Proposed revised ship specifications for the short term:
Ship | Defense | Max People |
---|---|---|
Warship | 30 → 25 | 60 → 75 |
Felucca I/II | 32 → 15 | 40 → 45 |
Felucca III/IV | 36 → 20 | 45 → 60 |
Frigate | 160 → 60 | 125 → 180 |